LibAni is a C++ library for creating animations of any kind. This library
will be particularly useful for creating (vector) graphics animations or
animation programs, with a graphics library like OpenGL.
Thus what it is not: LibAni is NOT a 2D graphics sprite library, or a
movie library, etc.
LibAni releases
On October 3, 2003 LibAni had its first version released, version 0.1.0.
Installing the LibAni library
LibAni is OS-independant, it is just a bunch of C++ classes. Beside the
standard C++ library (libstdc++), you even don't need any other
libraries to be able to compile LibAni.
The current versions of LibAni are only tested on Linux and Unix
machines. The included Makefile is written only for Unix-like operating
systems. If you are not able to use the Makefile, you can copy the
files from the source directory (./src/) into your own project's
directory and you will be able to use the LibAni functions the same way
as if you had installed the library.
How to install LibAni?
View the INSTALL.txt file, which comes with the library.
Documentation and tutorials
I'm currently working on the documentation, which will consist of a
library reference. As soon as it is ready, you can download it from this
page or the LibAni project pages at SourceForge.
I'm also busy writing a tutorial. After completing a section of this
tutorial it will become available for download.
If you would like to help creating the documentation or the tutorial,
please contact me (the project administrator of LibAni).
About this website
I haven't got the time to create a decent website for the LibAni project.
But I hope you can live with this temporary solution. If you have any
questions, contact me (go to the LibAni project pages at
SourceForge).
If you like to create websites and you have nothing else better to do at
the moment, you're free to offer me some help with creating a nice for
the LibAni project.