The LibAni project Homepage

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What is LibAni

LibAni is a C++ library for creating animations of any kind. This library will be particularly useful for creating (vector) graphics animations or animation programs, with a graphics library like OpenGL.

Thus what it is not: LibAni is NOT a 2D graphics sprite library, or a movie library, etc.

LibAni releases

On October 3, 2003 LibAni had its first version released, version 0.1.0.

Installing the LibAni library

LibAni is OS-independant, it is just a bunch of C++ classes. Beside the standard C++ library (libstdc++), you even don't need any other libraries to be able to compile LibAni.
The current versions of LibAni are only tested on Linux and Unix machines. The included Makefile is written only for Unix-like operating systems. If you are not able to use the Makefile, you can copy the files from the source directory (./src/) into your own project's directory and you will be able to use the LibAni functions the same way as if you had installed the library.

How to install LibAni?
View the INSTALL.txt file, which comes with the library.

Documentation and tutorials

I'm currently working on the documentation, which will consist of a library reference. As soon as it is ready, you can download it from this page or the LibAni project pages at SourceForge.

I'm also busy writing a tutorial. After completing a section of this tutorial it will become available for download.

If you would like to help creating the documentation or the tutorial, please contact me (the project administrator of LibAni).

About this website

I haven't got the time to create a decent website for the LibAni project. But I hope you can live with this temporary solution. If you have any questions, contact me (go to the LibAni project pages at SourceForge).

If you like to create websites and you have nothing else better to do at the moment, you're free to offer me some help with creating a nice for the LibAni project.


(C) 2003, Dave van Soest